

Fae are ancient elves who grow wings, Nephilim are angelic creatures who cast divine blessings, source witches use powerful new skills, vampires use subterfuge and manipulation, and werewolves … well i think you can guess. Crowley’s Supernaturalįor those who are bored with the five base races available, there is this Divinity Original Sin 2 mod that adds five new supernatural races to the game, each with new racial abilities and skills. With this mod, choosing between weapons requires you to do more than just compare stat bonuses.

This mod adds more depth to the weapon system by introducing more functional variety between weapons.Ī sword increases your dodge and movement speed, but an ax deals more frequent, meatier critical hits. Choice of V2 weaponsįor the most part, weapons in Divinity are interchangeable stat sticks – there’s no functional difference between a two-handed club and a two-handed ax. With this mod installed, switching between vendors to hunt down expensive scrolls is a thing of the past. In the base game, allies must be revived using Resurrection Scrolls, which are spent when used, which quickly becomes more irritating than difficult. Resurrection Skill BookĪ simple but extremely useful mod that adds a skill book for the Resurrection spell so you can revive your allies at will. This Divinity: Original Sin 2 mod adds a set of new skills designed to enhance spear weapons, perfect for the aspiring hoplite within all of us. This is because although they have a good range, their damage and stat bonuses are inconsistent. Spears can be a decent weapon but are often not viable. With this mod, combining two books gives you a new spell, adding almost 40 new skills, all of which are the result of previously impossible book combinations. Extended hybrid skillsĭivinity Original Sin 2 allows you to combine different skill books to create new ones (for example, the Necromancer book plus the Hydrosophist book is equivalent to the Blood Rain book), but the number of combinations is limited to 48, so some combos do not work. The latter interacts with objects and items in the world, duplicating items, upgrading allies, and cursing items (like chests and ladders).

The first applies status effects, debuffs, and buffs using new equipable lutes. This Divinity: Original Sin 2 mod adds dozens of new skills based on two new character builds: the Bard and the Artificer. Fortunately, for those of us who like a good bard’s pants, here’s a fix. The Bard is the ultimate Marmite class in many RPGs, but such musical magic is sorely lacking in Divinity.
